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Methodology

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Learning Methodology
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Place-based learning

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Place-based learning: Organize field trips to local museums, historical sites, or community organizations to provide hands-on learning experiences.

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Experience-based learning

Experience-based learning: Encourage hands-on experimentation and discovery through activities such as cooking, gardening, or science experiments.

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Social learning

Social learning: Facilitate group projects and discussions to encourage social interaction and collaboration.

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Project-based learning

Project-based learning: Provide students with real-world problems to solve through research, design, and presentation of a solution.

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Challenge-based learning

Challenge-based learning: Set challenging goals for students and encourage them to work together to find solutions and achieve success.

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Play-based learning

Play-based learning: Incorporate play into the learning process by using games, puzzles, and other fun activities to teach skills and concepts.

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Nature-based learning

Nature-based learning: Take advantage of the school’s outdoor environment and incorporate nature walks, gardening, and other activities into the curriculum.

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Sustainability-based learning

Sustainability-based learning: Teach students about environmental sustainability and encourage them to take actions to reduce their impact on the environment.

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Phenomenon-based learning

Phenomenon-based learning: Study real-world phenomena, such as weather patterns, to encourage critical thinking and problem-solving skills.

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Game-based learning

Game-based learning: Use digital or physical games to teach skills such as teamwork, problem-solving, and decision-making.

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Service learning

Service learning: Provide opportunities for students to volunteer and give back to the community, such as through food drives or environmental cleanup projects.

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Social entrepreneurship learning

Social entrepreneurship learning: Teach students about social entrepreneurship and encourage them to come up with creative solutions to real-world problems.

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Learning by tinkering or making

Learning by tinkering or making: Provide opportunities for students to build, create, and experiment with different materials to foster creativity and innovation.

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Multilingualism, multilingual learning and culture tribes

Multilingualism, multilingual learning, and culture tribes: Encourage students to learn multiple languages and explore different cultures to foster cultural awareness and understanding.

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Authentic learning

Authentic learning: Provide opportunities for students to work on real-world projects and challenge them to apply their learning to real-life situations.

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Passion-based learning

Passion-based learning: Encourage students to pursue their passions and provide opportunities for them to learn and grow in areas that interest them.

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Deep learning

Deep learning: Foster critical thinking and encourage students to delve deeply into a topic or subject to gain a deeper understanding.

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Design thinking

Design thinking: Teach students the design thinking process and encourage them to use it to solve real-world problems.

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Mobile learning

Mobile learning: Incorporate mobile technology into the learning process, such as through the use of educational apps or online resources.

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Adventure-based learning

Adventure-based learning: Provide opportunities for students to participate in outdoor adventures, such as camping trips or rock climbing, to encourage teamwork and personal growth.

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Internship learning

Internship learning: Connect students with local businesses and organizations to provide real-world learning experiences.

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Boot camp learning

Boot camp learning: Offer intensive, focused learning experiences to help students quickly acquire new skills or knowledge.

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Agile learning

Agile-based learning: Agile-based learning is a flexible, adaptive approach to education that emphasizes iterative development, experimentation, and collaboration between teachers, students, and parents.

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Research-based learning

Research-based learning: Research-based learning, on the other hand, emphasizes evidence-based practices and the use of research to inform teaching and learning.

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Open space technology learning

Open space technology learning: Open Space Technology (OST) is a facilitation method that can be used to foster creativity, collaboration, and learning in kids at a micro school.

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2024-25

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